diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-09 08:49:02 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-09 08:49:02 -0700 |
commit | 4fe71c1da4d16513fe6aa1fb8a2bfd801f6ede7d (patch) | |
tree | 7018e68d0730e162d122097f7973e395b47b337f /indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl | |
parent | cd6044ed7a52e68e6050130ac2e9a637b8b7f339 (diff) |
SL-11109
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings.
Make shadow/shadowAlphaMask use consistent varying and output.
Also fixes bug with 0% and 1% transparency providing varying different visual results.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 41a89fb8b4..72bd0f0f34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -27,20 +27,19 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; -#endif void main() { //transform vertex vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); -#if !defined(DEPTH_CLAMP) post_pos = pos; +#if !defined(DEPTH_CLAMP) gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); #else gl_Position = pos; #endif + } |