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authorGraham Linden <graham@lindenlab.com>2019-05-09 08:49:02 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-09 08:49:02 -0700
commit4fe71c1da4d16513fe6aa1fb8a2bfd801f6ede7d (patch)
tree7018e68d0730e162d122097f7973e395b47b337f /indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
parentcd6044ed7a52e68e6050130ac2e9a637b8b7f339 (diff)
SL-11109
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings. Make shadow/shadowAlphaMask use consistent varying and output. Also fixes bug with 0% and 1% transparency providing varying different visual results.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
index 41a89fb8b4..72bd0f0f34 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
@@ -27,20 +27,19 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
-#if !defined(DEPTH_CLAMP)
VARYING vec4 post_pos;
-#endif
void main()
{
//transform vertex
vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
-#if !defined(DEPTH_CLAMP)
post_pos = pos;
+#if !defined(DEPTH_CLAMP)
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
#else
gl_Position = pos;
#endif
+
}