summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2023-01-10 19:49:18 -0600
committerDave Parks <davep@lindenlab.com>2023-01-10 19:49:18 -0600
commit493d501cde13abf1ac4164cd77286f068da3a62c (patch)
treed325c3e445edd197a5afb777c138f5265355d6ec /indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
parent28c245b071e0dfdbacce6f287eb80f57f850d857 (diff)
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove usage of gl_FragDepth from shadow shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl16
1 files changed, 2 insertions, 14 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
index 72bd0f0f34..e83cda89ef 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
@@ -25,21 +25,9 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-
-VARYING vec4 post_pos;
+in vec3 position;
void main()
{
- //transform vertex
- vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
- post_pos = pos;
-
-#if !defined(DEPTH_CLAMP)
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
}