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author | Graham Linden <graham@lindenlab.com> | 2019-02-26 10:09:32 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-26 10:09:32 -0800 |
commit | f9896dc100ccd6dd2d92610cb4f71f61284f76a6 (patch) | |
tree | f008a1d1aa054d2592aed5bdb70c733ba8f757ce /indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | |
parent | 8b0e2e4c82ae598f09a1f0cbf5d216804461155b (diff) |
SL-5186, SL-10612
Fix lighting and gamma correction differences between deferred and forward rendering including materials objects.
Verify 10612 and 10500 remain fixed.
Make sure all necessary deferred shaders get the atmospheric uniform updates for doing frag-based atmospherics.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index ad96c84de8..c927c4bf06 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -155,7 +155,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) { return 1.0f; // lit beyond the far split... } - shadow = min(dp_directional_light,shadow); + //shadow = min(dp_directional_light,shadow); return shadow; } |