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authorGraham Linden <graham@lindenlab.com>2019-02-26 10:09:32 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-26 10:09:32 -0800
commitf9896dc100ccd6dd2d92610cb4f71f61284f76a6 (patch)
treef008a1d1aa054d2592aed5bdb70c733ba8f757ce /indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
parent8b0e2e4c82ae598f09a1f0cbf5d216804461155b (diff)
SL-5186, SL-10612
Fix lighting and gamma correction differences between deferred and forward rendering including materials objects. Verify 10612 and 10500 remain fixed. Make sure all necessary deferred shaders get the atmospheric uniform updates for doing frag-based atmospherics.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index ad96c84de8..c927c4bf06 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -155,7 +155,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
{
return 1.0f; // lit beyond the far split...
}
- shadow = min(dp_directional_light,shadow);
+ //shadow = min(dp_directional_light,shadow);
return shadow;
}