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author | Dave Parks <davep@lindenlab.com> | 2024-06-14 17:06:07 -0500 |
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committer | GitHub <noreply@github.com> | 2024-06-14 17:06:07 -0500 |
commit | 375555012f92c1b836f2d122754f9facd050be62 (patch) | |
tree | 4dd500b7935a07ac5436fc29c6eb09850ef8615f /indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | |
parent | 29130e16bcb8e2062b7168dfbabd826e3d862766 (diff) |
1736 audit texture image unit usage on os x (#1739)
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index 16cc7cfbbc..6f7bd2bf3c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -24,7 +24,6 @@ */ uniform sampler2D normalMap; -uniform sampler2D depthMap; #if defined(SUN_SHADOW) uniform sampler2DShadow shadowMap0; |