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author | Euclid Linden <euclid@lindenlab.com> | 2022-05-27 21:15:49 +0000 |
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committer | Euclid Linden <euclid@lindenlab.com> | 2022-05-27 21:15:49 +0000 |
commit | 3f98411c56f4daa06c9102346a8dd37af18d2cb6 (patch) | |
tree | 4255c2827cc3e07921275bfd7937f4f43f29d5fa /indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl | |
parent | 3f58ec2fdfb76ce2160884a3e97be49f60b6ac90 (diff) | |
parent | 02c71b0ac2f99dd1c26a649ffce2182b2fc9a7d9 (diff) |
Merged in DV528-merge-6.6.1 (pull request #1000)
DRTVWR-528 merge up to 6.6.1
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl new file mode 100644 index 0000000000..bdf8e0854d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl @@ -0,0 +1,52 @@ +/** + * @file shadowSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec4 post_pos; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + vec4 pos = (mat*vec4(position.xyz, 1.0)); + pos = projection_matrix*pos; + + post_pos = pos; + +#if !defined(DEPTH_CLAMP) + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif + +} |