diff options
author | Dave Parks <davep@lindenlab.com> | 2023-01-10 19:49:18 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-01-10 19:49:18 -0600 |
commit | 493d501cde13abf1ac4164cd77286f068da3a62c (patch) | |
tree | d325c3e445edd197a5afb777c138f5265355d6ec /indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl | |
parent | 28c245b071e0dfdbacce6f287eb80f57f850d857 (diff) |
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove usage of gl_FragDepth from shadow shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 1ea96918bb..406a7ef3b3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -25,20 +25,9 @@ /*[EXTRA_CODE_HERE]*/ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -VARYING vec4 post_pos; void main() { frag_color = vec4(1,1,1,1); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif - } |