diff options
author | Dave Parks <davep@lindenlab.com> | 2023-01-11 11:28:45 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-01-11 11:28:45 -0600 |
commit | b4f53334141b179bdb1762636ce313f14d9e2b10 (patch) | |
tree | e03a3ec75618c9039f85771fc17ca36bcc453e8c /indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl | |
parent | cd1e7da099b66cbeb510d169a5415e57b617cd37 (diff) |
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl index 0e74d2eb8a..9608e89169 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl @@ -27,10 +27,6 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - uniform vec3 box_center; uniform vec3 box_size; @@ -40,11 +36,5 @@ void main() vec3 p = position*box_size+box_center; vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0); -#if !defined(DEPTH_CLAMP) - post_pos = pos; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else gl_Position = pos; -#endif } |