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authorDave Parks <davep@lindenlab.com>2013-04-15 13:16:14 -0500
committerDave Parks <davep@lindenlab.com>2013-04-15 13:16:14 -0500
commit8025b8b2bc6028ed268e191d432cb3f740e351db (patch)
treeecc74cb4b2dceaf28b77919a2be04d33e80f10aa /indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
parent41097e74ecea7f99d2e4b0ee03dfa40ed6463f46 (diff)
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl10
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
index 6195e2f1ec..ef153dfc5b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
@@ -27,7 +27,9 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
+#if !DEPTH_CLAMP
VARYING vec4 post_pos;
+#endif
uniform vec3 box_center;
uniform vec3 box_size;
@@ -37,8 +39,12 @@ void main()
//transform vertex
vec3 p = position*box_size+box_center;
vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0);
-
+
+#if !DEPTH_CLAMP
post_pos = pos;
-
+
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
}