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authorCosmic Linden <cosmic@lindenlab.com>2023-04-27 17:55:31 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-04-28 10:36:29 -0700
commit51318d1808cb8e1212b24c5971ce9187b2e5e8ba (patch)
tree2291932ea3432e396e107c1e3504600bac9c400a /indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
parent6b83fabf729fd9d866fb150166cbd0af50f7f99d (diff)
SL-19644: Bind the shader on every shadow alpha blend call
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
index 72a07fa3d0..ddb2881766 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
@@ -32,8 +32,10 @@ mat4 getObjectSkinnedTransform();
uniform mat4 modelview_projection_matrix;
#endif
+#if defined(GLTF)
uniform vec4[2] texture_base_color_transform;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+#endif
uniform float shadow_target_width;
@@ -70,6 +72,10 @@ void main()
passTextureIndex();
+#if defined(GLTF)
vary_texcoord0 = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+#else
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+#endif
vertex_color = diffuse_color;
}