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author | Monty Brandenberg <monty@lindenlab.com> | 2013-07-18 17:27:31 -0400 |
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committer | Monty Brandenberg <monty@lindenlab.com> | 2013-07-18 17:27:31 -0400 |
commit | 1bea6e50aa11f691759c6c30850a3415edaa6383 (patch) | |
tree | 803fb6c5b2ffcec6296a333fe25a9d0c60abceba /indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl | |
parent | d6d2159bf875884bb060aaf8234478dd1ec478b4 (diff) | |
parent | 6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff) |
Merge. Refresh from viewer-release.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index c1f2d90712..11411a605c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -31,8 +31,12 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; +#if !DEPTH_CLAMP VARYING float pos_zd2; +#endif + VARYING float pos_w; + VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -45,10 +49,16 @@ void main() vec4 pre_pos = vec4(position.xyz, 1.0); vec4 pos = modelview_projection_matrix * pre_pos; target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + pos_w = pos.w; + +#if !DEPTH_CLAMP pos_zd2 = pos.z * 0.5; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif passTextureIndex(); |