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authorRye <rye@alchemyviewer.org>2025-09-11 20:54:32 -0400
committerGitHub <noreply@github.com>2025-09-11 20:54:32 -0400
commit452c8e0ea40da1de684c80b84ffa9ec712f72ed2 (patch)
treeaccf55819ba27731baeedf76471f667eb57b6de5 /indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
parent3ab18e8545810483685f3d2cd4f091f178d772bb (diff)
Follow up fixes for Apple Silicon (#4662)
* Remove GLM sse flag from cmake that was moved to llpreprocessor.h * Further reduce performance loss of HDR and Sharpening on bandwith-constrained gpu by combining gamma correction into tonemap/sharpening shader passes * Update SSE2NEON to 1.8.0 to fix random render nans * Fix occasional startup crash from LLCachedControl being declared in global scope
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl28
1 files changed, 26 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
index 1f01c7f16a..b1218d61af 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
@@ -31,11 +31,25 @@ uniform sampler2D diffuseRect;
in vec2 vary_fragcoord;
+#ifdef GAMMA_CORRECT
+uniform float gamma;
+#endif
+
vec3 linear_to_srgb(vec3 cl);
vec3 toneMap(vec3 color);
vec3 clampHDRRange(vec3 color);
+#ifdef GAMMA_CORRECT
+vec3 legacyGamma(vec3 color)
+{
+ vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
+ c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
+
+ return c;
+}
+#endif
+
void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
@@ -47,8 +61,18 @@ void main()
diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0));
#endif
- diff.rgb = clampHDRRange(diff.rgb);
+#ifdef GAMMA_CORRECT
+ diff.rgb = linear_to_srgb(diff.rgb);
+
+#ifdef LEGACY_GAMMA
+ diff.rgb = legacyGamma(diff.rgb);
+#endif
+
+#endif
+
+ diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); // We should always be 0-1 past this point
+
//debugExposure(diff.rgb);
- frag_color = max(diff, vec4(0));
+ frag_color = diff;
}