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authorDon Kjer <don@lindenlab.com>2012-05-29 20:41:10 +0000
committerDon Kjer <don@lindenlab.com>2012-05-29 20:41:10 +0000
commit2d3790b2396534de096244bf7b7660ec5ec3a139 (patch)
tree1cbe6616b0f1ef728370b73ad453857caf2eb53e /indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
parent2a62ca5b96d08ad2f24e8a60e161657a7222aba6 (diff)
parenta519e34f02b4b2663fe082ba9ad12f1b423669cb (diff)
Merge ssh://hg@bitbucket.org/lindenlab/viewer-release -> viewer-eventapi-fixes
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl')
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1 files changed, 40 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
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index 0000000000..bd0cb50464
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
@@ -0,0 +1,40 @@
+/**
+ * @file postDeferredV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+
+VARYING vec2 vary_fragcoord;
+
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = pos;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}