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authorDebi King (Dessie) <dessie@lindenlab.com>2011-06-21 11:47:58 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-06-21 11:47:58 -0400
commitfcf2ed5901699edfbc04d59d1a0517f19692df1a (patch)
tree3960aa76222776cb2b2dcd12fe1872850fc59ad7 /indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
parent3595216efbeb0210f6c5777fd85a589bbbb08e4c (diff)
parent4d77146b9016a4db37112e153e71c05c596f7fdc (diff)
merged .hgtags & BuildParams
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 22ed9dcd40..5efa3200d4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
- #version 120
+
#extension GL_ARB_texture_rectangle : enable
@@ -30,7 +30,7 @@ uniform vec4 viewport;
vec4 getPosition(vec2 pos_screen)
{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ float depth = texture2DRect(depthMap, pos_screen.xy).r;
vec2 sc = (pos_screen.xy-viewport.xy)*2.0;
sc /= viewport.zw;
sc -= vec2(1.0,1.0);