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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 12:47:27 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 12:47:27 +0300
commitb06a99f7c76950484972e25d9dbbee8660a6a6c3 (patch)
tree58fb3b7d1c95cbd2eb938a9d0f252cdb3ab3b6a8 /indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
parentbf1235b017b254ba989b156c73c4ce18ba4e6c23 (diff)
Post-merge spaces fix
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
index 489fc26e3f..4efb9a1f53 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\environment\pbrterrainV.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -56,12 +56,12 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh
void main()
{
//transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
- vec3 n = normal_matrix * normal;
+ vec3 n = normal_matrix * normal;
vary_vertex_normal = normal;
- vec3 t = normal_matrix * tangent.xyz;
+ vec3 t = normal_matrix * tangent.xyz;
vary_tangent = normalize(t);
// *TODO: Decide if we want this. It may be better to just calculate the
@@ -88,7 +88,7 @@ void main()
#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
vary_texcoord0.xy = texture_transform(position.xy, texture_base_color_transform, texture_matrix0);
#endif
-
+
vec4 tc = vec4(texcoord1,0,1);
vary_texcoord0.zw = tc.xy;
vary_texcoord1.xy = tc.xy-vec2(2.0, 0.0);