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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2024-11-25 20:56:03 -0500
committerGitHub <noreply@github.com>2024-11-25 20:56:03 -0500
commitd65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c (patch)
tree0005e8ec095fb31dcd4f8b079af585e3333c365f /indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
parent7ef6e8fce763eb529ed160ea4ff11e6125e32ed5 (diff)
Drop emissive on old Intel GPUs (#3110)
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index c0d4c387af..dd9e883fdf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -61,7 +61,7 @@ uniform vec4 clipPlane;
uniform float clipSign;
void mirrorClip(vec3 pos);
-vec4 encodeNormal(vec3 norm, float gbuffer_flag);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
uniform mat3 normal_matrix;
@@ -114,8 +114,11 @@ void main()
// See: C++: addDeferredAttachments(), GLSL: softenLightF
frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse
frag_data[1] = max(vec4(spec.rgb,0.0), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
- frag_data[2] = encodeNormal(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags
+ frag_data[2] = encodeNormal(tnorm, 0, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive
+#endif
}
#else