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| author | Dave Parks <davep@lindenlab.com> | 2023-02-28 12:08:46 -0600 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-28 12:08:46 -0600 |
| commit | 9a024172da94871716791174079c7f9f5eb23f45 (patch) | |
| tree | 09181115e44a29b5850f845e252223bdfa94f3e9 /indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl | |
| parent | 36f37ebf8a97cf1d5dacf6c8df41bf08375ac002 (diff) | |
| parent | 4478decbe8d085d1de02813712d8d55952e6c4b2 (diff) | |
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl index b73d08cf0d..82a50a115c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl @@ -34,12 +34,8 @@ uniform mat4 modelview_projection_matrix; uniform mat4 texture_matrix0; -uniform vec2 texture_base_color_scale; -uniform float texture_base_color_rotation; -uniform vec2 texture_base_color_offset; -uniform vec2 texture_emissive_scale; -uniform float texture_emissive_rotation; -uniform vec2 texture_emissive_offset; +uniform vec4[2] texture_base_color_transform; +uniform vec4[2] texture_emissive_transform; in vec3 position; in vec4 emissive; @@ -51,7 +47,7 @@ out vec2 emissive_texcoord; out vec4 vertex_emissive; -vec2 texture_transform(vec2 vertex_texcoord, vec2 khr_gltf_scale, float khr_gltf_rotation, vec2 khr_gltf_offset, mat4 sl_animation_transform); +vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); void main() { @@ -68,8 +64,8 @@ void main() gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); #endif - base_color_texcoord = texture_transform(texcoord0, texture_base_color_scale, texture_base_color_rotation, texture_base_color_offset, texture_matrix0); - emissive_texcoord = texture_transform(texcoord0, texture_emissive_scale, texture_emissive_rotation, texture_emissive_offset, texture_matrix0); + base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0); + emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0); vertex_emissive = emissive; } |
