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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2024-07-01 14:52:58 -0700
committerGitHub <noreply@github.com>2024-07-01 14:52:58 -0700
commite32f6426d5b0765272f7c08bbbb6780a2f2e1e0b (patch)
tree21e7c5af5f2cf5984d9612face9a1a30ddbd98d0 /indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
parent817a1321dbe2564c5564f16d0ca66e8b08c5e502 (diff)
parent186395ee4b48cf62cbcb484ba4e5d22154942ef5 (diff)
Merge pull request #1882 from secondlife/v-1847
secondlife/viewer#1847: Fix negative UV scale inverting normal texture lighting for PBR materials and PBR terrain
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
index ae179d3f37..66adf50fa9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -69,7 +69,7 @@ flat out float vary_sign;
out vec3 vary_normal;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
-vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+vec4 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
void main()
@@ -103,8 +103,9 @@ void main()
n = normalize(n);
- vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0));
- vary_sign = tangent.w;
+ vec4 transformed_tangent = tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0);
+ vary_tangent = normalize(transformed_tangent.xyz);
+ vary_sign = transformed_tangent.w;
vary_normal = n;
vertex_color = diffuse_color;