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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 16:35:49 +0300
committerGitHub <noreply@github.com>2024-05-15 16:35:49 +0300
commite49dcb8d0c9f539997effb640e350d9d0689aae6 (patch)
tree1bf99eaccce6de17c62f13c6595f7f497548dc5c /indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
parent531cd34f670170ade57f8813fe48012b61a1d3c2 (diff)
parent5f8a7374b9f18e0112d6749a9c845bd077a81acb (diff)
Merge pull request #1476 from secondlife/marchcat/x-b-merge
Maint X -> Maint B merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
index 7896659ad3..135ebf9418 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file normgenV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
in vec3 position;
in vec2 texcoord0;
@@ -31,6 +31,6 @@ out vec2 vary_texcoord0;
void main()
{
- gl_Position = vec4(position.x*2.0-1.0, position.y*2.0-1.0, -1.0, 1.0);
- vary_texcoord0 = texcoord0;
+ gl_Position = vec4(position.x*2.0-1.0, position.y*2.0-1.0, -1.0, 1.0);
+ vary_texcoord0 = texcoord0;
}