summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2012-06-28 16:32:54 -0500
committerDave Parks <davep@lindenlab.com>2012-06-28 16:32:54 -0500
commitbedbbf7c0201275e0a48a0cbbb2a567be4baab3d (patch)
treef11f9e612ab503e596073269c17c6e4cc1d3ae13 /indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
parent90547ff411db177bf6424ca553449a81a808fc0f (diff)
parentf3afac420cd3c89eb396fb1f0b77ab4804212415 (diff)
Merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 75de47614c..bff87cb6aa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -55,8 +55,6 @@ uniform float far_clip;
uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
uniform float sun_wash;
-uniform int proj_shadow_idx;
-uniform float shadow_fade;
uniform vec3 center;
uniform vec3 color;
@@ -143,7 +141,8 @@ void main()
discard;
}
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0, norm.z);
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);