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| author | Dave Parks <davep@lindenlab.com> | 2012-06-28 16:32:54 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-06-28 16:32:54 -0500 |
| commit | bedbbf7c0201275e0a48a0cbbb2a567be4baab3d (patch) | |
| tree | f11f9e612ab503e596073269c17c6e4cc1d3ae13 /indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl | |
| parent | 90547ff411db177bf6424ca553449a81a808fc0f (diff) | |
| parent | f3afac420cd3c89eb396fb1f0b77ab4804212415 (diff) | |
Merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 75de47614c..bff87cb6aa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -55,8 +55,6 @@ uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; uniform vec3 center; uniform vec3 color; @@ -143,7 +141,8 @@ void main() discard; } - vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0, norm.z); norm = normalize(norm); float l_dist = -dot(lv, proj_n); |
