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authorGraham Linden <graham@lindenlab.com>2019-01-30 12:34:20 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-30 12:34:20 -0800
commit08440def112395487d57a9d6e719c7700d7134b5 (patch)
tree94167b6f71edb1aba9ab384fedace93ee4819584 /indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
parentbd25688867d824a3c21ffce93d689bb30e4ba803 (diff)
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 24804c3011..2569e49743 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -140,7 +140,7 @@ void main()
discard;
}
- float envIntensity = texture2DRect(normalMap. frag.xy).z;
+ float envIntensity = texture2DRect(normalMap, frag.xy).z;
vec3 norm = getNorm(frag.xy);
float l_dist = -dot(lv, proj_n);