diff options
author | Graham Linden <graham@lindenlab.com> | 2018-06-27 22:00:50 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-06-27 22:00:50 +0100 |
commit | 5c2f49b86511f88de520f4297f20e6382139a927 (patch) | |
tree | 14faba1293222e0594e14be0eeb2e38e724e248c /indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | |
parent | a98d27d976f9cdb07635e7eb7d2c194cf3b7f987 (diff) |
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading, and fix transposed name of daycycle func.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/moonF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl new file mode 100644 index 0000000000..b0fca8ddee --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -0,0 +1,64 @@ +/** + * @file moonF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform vec4 color; +uniform vec4 sunlight_color; +uniform vec3 lumWeights; +uniform float minLuminance; +uniform sampler2D diffuseMap; +uniform sampler2D altDiffuseMap; +uniform float blend_factor; // interp factor between moon A/B +VARYING vec2 vary_texcoord0; + +void main() +{ + vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy); + vec4 c = mix(moonA, moonB, blend_factor); + + c.rgb = pow(c.rgb, vec3(0.7f)); + c.rgb = fullbrightAtmosTransport(c.rgb); + c.rgb = fullbrightScaleSoftClip(c.rgb); + + // mix factor which blends when sunlight is brighter + // and shows true moon color at night + vec3 luma_weights = vec3(0.1, 0.3, 0.0); + float mix = 1.0f - dot(sunlight_color.rgb, luma_weights); + frag_color = vec4(c.rgb, mix * c.a); +} + |