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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 11:16:27 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 11:16:27 +0300 |
commit | bccc10db9a90d365c353baebf443fde2030ce970 (patch) | |
tree | 2c2e1fd94b29667a809f8d7285d049f5ff5d424d /indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | |
parent | 531cd34f670170ade57f8813fe48012b61a1d3c2 (diff) | |
parent | bb3c36f5cbc0c3b542045fd27255eee24e03da22 (diff) |
Merge branch 'main' into marchcat/x-b-merge
# Conflicts:
# autobuild.xml
# indra/cmake/ConfigurePkgConfig.cmake
# indra/cmake/ICU4C.cmake
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h
# indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp
# indra/newview/llappviewerlinux_api.h
# indra/newview/llappviewerlinux_api_dbus.cpp
# indra/newview/llappviewerlinux_api_dbus.h
# indra/newview/llfloateremojipicker.cpp
# indra/newview/lloutfitslist.cpp
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 4dee23372f..c23729ef30 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -39,7 +39,7 @@ void main() { #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) frag_color = vec4(0.5, 0, 1, 0.5); -#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer +#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl frag_data[0] = vec4(0.5, 0, 1, 0); // gbuffer is sRGB for legacy materials frag_data[1] = vec4(0); // XYZ = Specular color. W = Specular exponent. |