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authorMichael Pohoreski <ptolemy@lindenlab.com>2022-06-23 15:43:16 +0000
committerMichael Pohoreski <ptolemy@lindenlab.com>2022-06-23 15:43:16 +0000
commit54edd8ba8b824241f3d6df9e3ffff7a7c926665d (patch)
treec106ca423af59f10077e91e1390acac45124a4b5 /indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
parentd995ac67ae2b668d988dc395f28b219f5809c284 (diff)
parentac62a744586e4a6f1130dcdcb38f75a2d3247de1 (diff)
Merged in SL-17274_gbuffer_flags (pull request #1030)
SL-17274 gbuffer flags Approved-by: Dave Parks
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 02d83925ea..6f087632a5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -277,10 +277,10 @@ void main()
vec4 final_specular = spec;
#ifdef HAS_SPECULAR_MAP
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, GBUFFER_FLAG_HAS_ATMOS);
final_specular.a = specular_color.a * norm.a;
#else
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, GBUFFER_FLAG_HAS_ATMOS);
final_specular.a = specular_color.a;
#endif
@@ -444,10 +444,10 @@ void main()
#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
- // deferred path
- frag_data[0] = final_color; //gbuffer is sRGB
+ // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl
+ frag_data[0] = final_color; // gbuffer is sRGB
frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
+ frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
#endif
}