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authorNat Goodspeed <nat@lindenlab.com>2024-05-14 21:02:28 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-05-14 21:02:28 -0400
commit094dcc07f8c1d90ae723dbe60eddacb90a09eae8 (patch)
treee750942e5f22ed677b543bd49509c2a7cdc5ce56 /indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
parentd4043d3b011c32eb503c43c551872f9c24d7344f (diff)
parent38c2a5bde985a6a8a96d912d432f8bdf7e5b60be (diff)
Merge DRTVWR-591-maint-X to main on promotion of secondlife/viewer #705: Maintenance X
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index c8afacf9bb..b9337a357f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -1,32 +1,32 @@
-/**
+/**
* @file luminanceF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
-// take a luminance sample of diffuseRect and emissiveRect
+// take a luminance sample of diffuseRect and emissiveRect
out vec4 frag_color;
@@ -41,7 +41,7 @@ float lum(vec3 col)
return dot(l, col);
}
-void main()
+void main()
{
vec2 tc = vary_fragcoord*0.6+0.2;
tc.y -= 0.1; // HACK - nudge exposure sample down a little bit to favor ground over sky