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authorDave Parks <davep@lindenlab.com>2012-03-09 15:50:51 -0600
committerDave Parks <davep@lindenlab.com>2012-03-09 15:50:51 -0600
commit8e60cdb3335ec198c71b29d37ab08c4aff9f8223 (patch)
tree2e043ee721d725dcc8d654a8f51eaafaaeb423de /indra/newview/app_settings/shaders/class1/deferred/giF.glsl
parent1d200c56e151eb8fc384693175d1b9318ff0f919 (diff)
parent4b20d72a991cfebaf5765fe7756190f4a9645a3b (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/giF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/giF.glsl30
1 files changed, 26 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
index 41c149e774..da1b234240 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
@@ -2,13 +2,35 @@
* @file giF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
#extension GL_ARB_texture_rectangle : enable
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2D noiseMap;
@@ -20,7 +42,7 @@ uniform sampler2D depthGIMap;
uniform sampler2D lightFunc;
// Inputs
-varying vec2 vary_fragcoord;
+VARYING vec2 vary_fragcoord;
uniform vec2 screen_res;
@@ -164,5 +186,5 @@ void main()
vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- gl_FragData[0].xyz = giAmbient(pos, norm);
+ frag_color.xyz = giAmbient(pos, norm);
}