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authorNat Goodspeed <nat@lindenlab.com>2024-05-15 16:15:46 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-05-15 16:15:46 -0400
commit1b5f0590ce45ce6e540d266a8902af5839885cfb (patch)
treef923407fc28fb2f046ac451976a02490ab15787e /indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
parentf822193974af363fa4bb0208dc02848be6c983a2 (diff)
parente7eced3c87310b15ac20cc3cd470d67686104a14 (diff)
Merge commit 'e7eced3' into nat/releaseos for whitespace fix.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
index 3a1572996f..a609776176 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class3\deferred\genbrdflutV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,9 +31,9 @@ out vec2 vary_uv;
void main()
{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_uv = position.xy*0.5+0.5;
+ //transform vertex
+ vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_uv = position.xy*0.5+0.5;
- gl_Position = vec4(position.xyz, 1.0);
+ gl_Position = vec4(position.xyz, 1.0);
}