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| author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2012-06-04 16:19:18 -0400 |
|---|---|---|
| committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2012-06-04 16:19:18 -0400 |
| commit | 542975b4c674c6e13d80f0ec4c18931e769f33b4 (patch) | |
| tree | 6274ce57b4c0f0750daf3d4538a0dca9de650981 /indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl | |
| parent | 635a264e6f76f33a05694c069635653cd19de5d9 (diff) | |
| parent | a519e34f02b4b2663fe082ba9ad12f1b423669cb (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 5af9406452..e02a7b405b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #define FXAA_PC 1 @@ -341,18 +343,23 @@ A. Or use FXAA_GREEN_AS_LUMA. // 1 = API supports gather4 on alpha channel. // 0 = API does not support gather4 on alpha channel. // + #if (FXAA_GLSL_130 == 0) + #define FXAA_GATHER4_ALPHA 0 + #endif #if (FXAA_HLSL_5 == 1) #define FXAA_GATHER4_ALPHA 1 #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif #ifndef FXAA_GATHER4_ALPHA - #define FXAA_GATHER4_ALPHA 0 - #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif + #endif #endif /*============================================================================ @@ -2113,6 +2120,6 @@ void main() //diff = texture2D(diffuseMap, vary_tc); - gl_FragColor = diff; + frag_color = diff; } |
