diff options
author | Dave Parks <davep@lindenlab.com> | 2022-05-24 10:34:47 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-05-24 10:34:47 -0500 |
commit | 0940e8871894e08da80730d11c31cbd252a05b35 (patch) | |
tree | a73b1ce8c7539c0c71d3eb4670e77311507a56f0 /indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl | |
parent | 6eaf8521abae0deeb1162f9c61747183110176b0 (diff) |
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl | 50 |
1 files changed, 17 insertions, 33 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index a04f611440..9fcee04c32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -35,11 +35,10 @@ out vec4 frag_color; uniform sampler2D diffuseMap; #endif - VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING vec3 vary_position; +VARYING vec4 vary_position; uniform samplerCube environmentMap; @@ -55,14 +54,6 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); -#ifdef HAS_REFLECTION_PROBES -// reflection probe interface -void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv, - vec3 pos, vec3 norm, float glossiness, float envIntensity); -void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); -void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); -#endif - // See: // class1\deferred\fullbrightShinyF.glsl // class1\lighting\lightFullbrightShinyF.glsl @@ -79,29 +70,21 @@ void main() // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 0) { - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; - vec3 pos = vary_position; - calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); - - float env_intensity = vertex_color.a; -#ifndef HAS_REFLECTION_PROBES - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, env_intensity); -#else - vec3 ambenv; - vec3 glossenv; - vec3 legacyenv; - vec3 norm = normalize(vary_texcoord1.xyz); - vec4 spec = vec4(0,0,0,0); - sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, env_intensity); - legacyenv *= 1.5; // fudge brighter - applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); -#endif - color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); - color.rgb = fullbrightScaleSoftClip(color.rgb); + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + vec3 pos = vary_position.xyz/vary_position.w; + + calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + float env_intensity = vertex_color.a; + + //color.rgb = srgb_to_linear(color.rgb); + color.rgb = mix(color.rgb, envColor.rgb, env_intensity); + color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); + color.rgb = fullbrightScaleSoftClip(color.rgb); } /* @@ -115,6 +98,7 @@ void main() */ color.a = 1.0; + //color.rgb = linear_to_srgb(color.rgb); frag_color = color; |