diff options
author | Monty Brandenberg <monty@lindenlab.com> | 2013-09-19 13:13:37 -0400 |
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committer | Monty Brandenberg <monty@lindenlab.com> | 2013-09-19 13:13:37 -0400 |
commit | eaef5e63d5f5e3177fbd13de41aea12340f2fa30 (patch) | |
tree | 4da9c9af2741b2d33eb05cebe0291e50aada88ba /indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | |
parent | 195d319f65239238577ae15c22188da3839ae5cf (diff) | |
parent | ad777b46d0fe5d790e43efb1771e9f64f3ad3dfb (diff) |
Merge. Pull in viewer-release after materials viewer release.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 134 |
1 files changed, 124 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index dc1dead656..f22b16965c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -35,29 +35,143 @@ out vec4 frag_color; uniform sampler2D diffuseMap; #endif +VARYING vec3 vary_position; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} + +vec3 fullbrightAtmosTransportDeferred(vec3 light) +{ + return light; +} + +vec3 fullbrightScaleSoftClipDeferred(vec3 light) +{ + //soft clip effect: + return light; +} + +#ifdef HAS_ALPHA_MASK +uniform float minimum_alpha; +#endif + +#ifdef WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif void main() { #if HAS_DIFFUSE_LOOKUP - vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; + vec4 color = diffuseLookup(vary_texcoord0.xy); #else - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif - color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); - - color.rgb = fullbrightAtmosTransport(color.rgb); + float final_alpha = color.a * vertex_color.a; - color.rgb = fullbrightScaleSoftClip(color.rgb); +#ifdef HAS_ALPHA_MASK + if (color.a < minimum_alpha) + { + discard; + } +#endif + + color.rgb *= vertex_color.rgb; + color.rgb = srgb_to_linear(color.rgb); + color.rgb = fullbrightAtmosTransportDeferred(color.rgb); + color.rgb = fullbrightScaleSoftClipDeferred(color.rgb); + + color.rgb = linear_to_srgb(color.rgb); - color.rgb = pow(color.rgb, vec3(1.0/2.2)); +#ifdef WATER_FOG + vec3 pos = vary_position; + vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha)); + color.rgb = fogged.rgb; + color.a = fogged.a; +#else + color.a = final_alpha; +#endif - frag_color = color; + frag_color.rgb = color.rgb; + frag_color.a = color.a; } |