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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-21 15:37:25 +0300 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-21 15:37:25 +0300 |
commit | 4cf42435733a111610a13620c56728b1b659b1e9 (patch) | |
tree | 5ac5ac10070448dcfdf38bf36e23ea9b6b766f95 /indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | |
parent | dcb6b5489d2c3cfdb13d5862f8cb29fee06745a7 (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merge branch 'master' into DRTVWR-483
# Conflicts:
# indra/newview/CMakeLists.txt
# indra/newview/llviewerfloaterreg.cpp
# indra/newview/skins/default/xui/de/floater_preview_texture.xml
# indra/newview/skins/default/xui/es/floater_preview_texture.xml
# indra/newview/skins/default/xui/fr/floater_preview_texture.xml
# indra/newview/skins/default/xui/it/floater_preview_texture.xml
# indra/newview/skins/default/xui/ja/panel_edit_classified.xml
# indra/newview/skins/default/xui/ja/panel_me.xml
# indra/newview/skins/default/xui/ru/floater_preview_texture.xml
# indra/newview/skins/default/xui/tr/floater_picks.xml
# indra/newview/skins/default/xui/tr/floater_preview_texture.xml
# indra/newview/skins/default/xui/tr/panel_edit_classified.xml
# indra/newview/skins/default/xui/tr/panel_me.xml
# indra/newview/skins/default/xui/zh/floater_preview_texture.xml
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 113 |
1 files changed, 11 insertions, 102 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 756e625d07..57420158ca 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -1,5 +1,5 @@ /** - * @file fullbrightF.glsl + * @file deferred/fullbrightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -33,7 +33,7 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -#if !HAS_DIFFUSE_LOOKUP +#if !defined(HAS_DIFFUSE_LOOKUP) uniform sampler2D diffuseMap; #endif @@ -41,108 +41,22 @@ VARYING vec3 vary_position; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; - -vec3 srgb_to_linear(vec3 cs) -{ - vec3 low_range = cs / vec3(12.92); - vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); - bvec3 lte = lessThanEqual(cs,vec3(0.04045)); - -#ifdef OLD_SELECT - vec3 result; - result.r = lte.r ? low_range.r : high_range.r; - result.g = lte.g ? low_range.g : high_range.g; - result.b = lte.b ? low_range.b : high_range.b; - return result; -#else - return mix(high_range, low_range, lte); -#endif - -} - -vec3 linear_to_srgb(vec3 cl) -{ - cl = clamp(cl, vec3(0), vec3(1)); - vec3 low_range = cl * 12.92; - vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; - bvec3 lt = lessThan(cl,vec3(0.0031308)); - -#ifdef OLD_SELECT - vec3 result; - result.r = lt.r ? low_range.r : high_range.r; - result.g = lt.g ? low_range.g : high_range.g; - result.b = lt.b ? low_range.b : high_range.b; - return result; -#else - return mix(high_range, low_range, lt); +#ifdef WATER_FOG +vec4 applyWaterFogView(vec3 pos, vec4 color); #endif -} - -vec3 fullbrightAtmosTransportDeferred(vec3 light) -{ - return light; -} - -vec3 fullbrightScaleSoftClipDeferred(vec3 light) -{ - //soft clip effect: - return light; -} +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cl); +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); #ifdef HAS_ALPHA_MASK uniform float minimum_alpha; #endif -#ifdef WATER_FOG -uniform vec4 waterPlane; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; - -vec4 applyWaterFogDeferred(vec3 pos, vec4 color) -{ - //normalize view vector - vec3 view = normalize(pos); - float es = -(dot(view, waterPlane.xyz)); - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); - - //get object depth - float depth = length(pos - int_v); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - - color.rgb = color.rgb * D + kc.rgb * L; - color.a = kc.a + color.a; - - return color; -} -#endif - void main() { -#if HAS_DIFFUSE_LOOKUP +#ifdef HAS_DIFFUSE_LOOKUP vec4 color = diffuseLookup(vary_texcoord0.xy); #else vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); @@ -158,19 +72,14 @@ void main() #endif color.rgb *= vertex_color.rgb; - color.rgb = srgb_to_linear(color.rgb); - color.rgb = fullbrightAtmosTransportDeferred(color.rgb); - color.rgb = fullbrightScaleSoftClipDeferred(color.rgb); - - color.rgb = linear_to_srgb(color.rgb); #ifdef WATER_FOG vec3 pos = vary_position; - vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha)); + vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha)); color.rgb = fogged.rgb; color.a = fogged.a; #else - color.a = final_alpha; + color.a = final_alpha; #endif frag_color.rgb = color.rgb; |