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authorNat Goodspeed <nat@lindenlab.com>2024-06-11 10:21:19 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-06-11 10:21:19 -0400
commit30f4163b7b576d96533b61d9b31243960fb83f2e (patch)
treebd5dc1450e08c674a4619d7f16a9a4816005f9c4 /indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
parent3d1aac4f5c369e9d402c41f1c790d9015f7c7773 (diff)
parentf5e2708a0fc4e08d3d0a5dc393bbd4bac09e1c55 (diff)
Merge branch 'main' of github.com:secondlife/viewer into lua-bradfix
to pick up Featurettes promotion + Brad's GitHub Windows build workaround.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl22
1 files changed, 13 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
index 709b47dcbd..eff7221ae7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
@@ -1,34 +1,36 @@
-/**
+/**
* @file exposureF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
uniform sampler2D emissiveRect;
+#ifdef USE_LAST_EXPOSURE
uniform sampler2D exposureMap;
+#endif
uniform float dt;
uniform vec2 noiseVec;
@@ -41,7 +43,7 @@ float lum(vec3 col)
return dot(l, col);
}
-void main()
+void main()
{
vec2 tc = vec2(0.5,0.5);
@@ -51,11 +53,13 @@ void main()
L /= max_L;
L = pow(L, 2.0);
float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L);
-
+
+#ifdef USE_LAST_EXPOSURE
float prev = texture(exposureMap, vec2(0.5,0.5)).r;
s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04));
-
+#endif
+
frag_color = max(vec4(s, s, s, dt), vec4(0.0));
}