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author | Nat Goodspeed <nat@lindenlab.com> | 2012-06-06 23:21:07 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2012-06-06 23:21:07 -0400 |
commit | 89ea7ccfc7fd4c33eab4ad9123141fa40231a00d (patch) | |
tree | af2083dc9563abc8fa7a97100fc7766044d406e8 /indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl | |
parent | 3d1cb7ef111cbd5724262077702e0dc2a3d6998d (diff) | |
parent | a519e34f02b4b2663fe082ba9ad12f1b423669cb (diff) |
Automated merge with file:///Users/nat/linden/viewer-maint-1144
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl new file mode 100644 index 0000000000..a425e5062e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -0,0 +1,79 @@ +/** + * @file dofCombineF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect lightMap; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform float max_cof; +uniform float res_scale; +uniform float dof_width; +uniform float dof_height; + +VARYING vec2 vary_fragcoord; + +vec4 dofSample(sampler2DRect tex, vec2 tc) +{ + tc.x = min(tc.x, dof_width); + tc.y = min(tc.y, dof_height); + + return texture2DRect(tex, tc); +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + + vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale); + + vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); + + float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0); + + if (a > 0.25 && a < 0.75) + { //help out the transition a bit + float sc = a/res_scale; + + vec4 col; + col = texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,-sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)); + + diff = mix(diff, col*0.25, a); + } + + frag_color = mix(diff, dof, a); +} |