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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 15:27:36 +0300
committerGitHub <noreply@github.com>2024-05-15 15:27:36 +0300
commit4ddaeb377271361f4a104774709d4ba31568e9de (patch)
tree0c19f415cb30983169a1a6aa3559b83841ee78e3 /indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
parent26f70456d1e9059c48d25e08fc07f893315b1f3c (diff)
parent363b89947c580e1056cb5f4ae32ebfd9eaf12a17 (diff)
Merge pull request #1477 from secondlife/marchcat/x-c-merge
Maint X -> Maint C merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl22
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 2402cc3b70..304c01ecc3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file diffuseV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -54,13 +54,13 @@ void main()
gl_Position = projection_matrix * pos;
vary_normal = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#else
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_normal = normalize(normal_matrix * normal);
#endif
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- passTextureIndex();
- vertex_color = diffuse_color;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ passTextureIndex();
+
+ vertex_color = diffuse_color;
}