diff options
author | Dave Parks <davep@lindenlab.com> | 2024-11-12 17:26:38 -0600 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-11-12 15:26:38 -0800 |
commit | 2b255535efbce4634cdd2c671f597774e1783372 (patch) | |
tree | 24be217e4002dcb9ee7d78df4d305a4740038a68 /indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl | |
parent | 13c0708cc70078e5118dd88de57d4ffd52f85024 (diff) |
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 7f056a51e8..d83f5a3145 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -35,6 +35,7 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); void main() { @@ -42,9 +43,8 @@ void main() vec3 col = vertex_color.rgb * texture(diffuseMap, vary_texcoord0.xy).rgb; frag_data[0] = vec4(col, 0.0); frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(vertex_color.a, 0, 0, 0); } |