summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
diff options
context:
space:
mode:
authorNat Goodspeed <nat@lindenlab.com>2012-06-07 05:47:50 -0400
committerNat Goodspeed <nat@lindenlab.com>2012-06-07 05:47:50 -0400
commitce563795e1f5d7493b975393bea9ec5cab90fd6a (patch)
treeedc0b403ee80989bfa55b6d1cae3680093fb61fc /indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
parentd167ebe35f8cdec1ca88e0d817e2878f14a5aa68 (diff)
parent89ea7ccfc7fd4c33eab4ad9123141fa40231a00d (diff)
MAINT-1144: Merge llhttpclient_test.cpp fix back to tip
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl24
1 files changed, 16 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index f3ad6f92de..ead384b07c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -22,23 +22,31 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-varying vec3 vary_normal;
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+
+VARYING vec3 vary_normal;
uniform float minimum_alpha;
-uniform float maximum_alpha;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
void main()
{
- vec4 col = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
+ vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color;
- if (col.a < minimum_alpha || col.a > maximum_alpha)
+ if (col.a < minimum_alpha)
{
discard;
}
- gl_FragData[0] = vec4(col.rgb, 0.0);
- gl_FragData[1] = vec4(0,0,0,0);
+ frag_data[0] = vec4(col.rgb, 0.0);
+ frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}