diff options
| author | Nat Goodspeed <nat@lindenlab.com> | 2012-06-07 05:47:50 -0400 |
|---|---|---|
| committer | Nat Goodspeed <nat@lindenlab.com> | 2012-06-07 05:47:50 -0400 |
| commit | ce563795e1f5d7493b975393bea9ec5cab90fd6a (patch) | |
| tree | edc0b403ee80989bfa55b6d1cae3680093fb61fc /indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | |
| parent | d167ebe35f8cdec1ca88e0d817e2878f14a5aa68 (diff) | |
| parent | 89ea7ccfc7fd4c33eab4ad9123141fa40231a00d (diff) | |
MAINT-1144: Merge llhttpclient_test.cpp fix back to tip
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 933e50fed1..b2027d3a5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -1,5 +1,5 @@ /** - * @file diffuseF.glsl + * @file diffuseAlphaMaskF.glsl * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,27 +22,33 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } |
