diff options
author | Logan Dethrow <log@lindenlab.com> | 2011-08-23 17:25:08 -0400 |
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committer | Logan Dethrow <log@lindenlab.com> | 2011-08-23 17:25:08 -0400 |
commit | 6484dbf28cb8b6ffa745fe9b26beae58d3c68441 (patch) | |
tree | a6fdd325dd5f8411495b263de49ba65dbc0108c7 /indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | |
parent | 05e5ea243ea2acc9e86471c884d1a2d39c9c8e60 (diff) | |
parent | aa1424365e3df49edfc189ef433e050f502534e9 (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl new file mode 100644 index 0000000000..933e50fed1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -0,0 +1,48 @@ +/** + * @file diffuseF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec3 vary_normal; + +void main() +{ + vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); // spec + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + |