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authorPtolemy <ptolemy@lindenlab.com>2022-09-09 15:35:32 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-09-09 15:35:32 -0700
commite488c87532ad9e8cc0e6d34ecf647fe719f2ba6a (patch)
tree68d3adaf448b9f895675a981ca833d4aa8e771ad /indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
parentcb902bf9a97177322c222a032715262987c98eb9 (diff)
parent765a99d238da80bcf705f58f8e8d6082050c0260 (diff)
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl18
1 files changed, 15 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 68a57d12f0..449cbeaa28 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -161,7 +161,11 @@ float getDepth(vec2 pos_screen)
vec4 getTexture2DLodAmbient(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
@@ -173,7 +177,11 @@ vec4 getTexture2DLodAmbient(vec2 tc, float lod)
vec4 getTexture2DLodDiffuse(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -216,7 +224,11 @@ vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv)
vec4 texture2DLodSpecular(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));