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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-04-15 09:50:42 -0400 |
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committer | GitHub <noreply@github.com> | 2025-04-15 09:50:42 -0400 |
commit | cf2b4dbfb280986cf859b12fd55158d7b9e0ac3d (patch) | |
tree | e7af9b048afdb57799259b7ae7767457b79115ca /indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | |
parent | b7dd677933797a72175a95f2945b2ca8363e09b5 (diff) | |
parent | 632a8648ca5456448499a96dcc58c40f4ff80d95 (diff) |
Merge pull request #3706 from secondlife/release/2025.03
Release/2025.03
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 94711be473..dba9c46332 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -80,6 +80,18 @@ vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); vec4 decodeNormal(vec4 norm); +vec3 clampHDRRange(vec3 color) +{ + // Why do this? + // There are situations where the color range will go to something insane - potentially producing infs and NaNs even. + // This is a safety measure to prevent that. + // As to the specific number there - allegedly some HDR displays expect values to be in the 0-11.2 range. Citation needed. + // -Geenz 2025-03-05 + color = mix(color, vec3(1), isinf(color)); + color = mix(color, vec3(0.0), isnan(color)); + return clamp(color, vec3(0.0), vec3(11.2)); +} + float calcLegacyDistanceAttenuation(float distance, float falloff) { float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0); |