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authorRunitai Linden <davep@lindenlab.com>2020-03-24 11:58:31 -0500
committerRunitai Linden <davep@lindenlab.com>2020-03-24 11:58:31 -0500
commitcbe83442790927349d5d7a374c80185d761c1f41 (patch)
tree84f985bbcb891e1d3ecc78a3e92b76d41bcc698c /indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
parent3d22273726ab4d40f2eb9afc5ceeac37471a9dfa (diff)
parent1370c6d0c03ed81c47db19a1cae78fdc272d9729 (diff)
Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR-440
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl29
1 files changed, 16 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index 8e90c1481f..caa4fe1f65 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -67,13 +67,28 @@ uniform vec4 cloud_color;
uniform float cloud_scale;
+// NOTE: Keep these in sync!
+// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
+// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+// indra\newview\lllegacyatmospherics.cpp
void main()
{
// World / view / projection
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ // Texture coords
vary_texcoord0 = texcoord0;
+ vary_texcoord0.xy -= 0.5;
+ vary_texcoord0.xy /= cloud_scale;
+ vary_texcoord0.xy += 0.5;
+
+ vary_texcoord1 = vary_texcoord0;
+ vary_texcoord1.x += lightnorm.x * 0.0125;
+ vary_texcoord1.y += lightnorm.z * 0.0125;
+
+ vary_texcoord2 = vary_texcoord0 * 16.;
+ vary_texcoord3 = vary_texcoord1 * 16.;
// Get relative position
vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
@@ -87,6 +102,7 @@ void main()
}
else
{
+ altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
P *= (-32000. / P.y);
}
@@ -175,19 +191,6 @@ void main()
vary_CloudDensity = 2. * (cloud_shadow - 0.25);
- // Texture coords
- vary_texcoord0 = texcoord0;
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
-
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
-
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
-
// Combine these to minimize register use
vary_CloudColorAmbient += oHazeColorBelowCloud;