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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-05-22 10:42:18 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-05-22 10:42:18 -0700
commitb273edd1253e088ea864d399342a0cba2fd0aaa9 (patch)
tree317ff7c05eacccb80b3fe06d65d8f64d7ff6019d /indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
parentda72081582c3fd376e228cf0fceaef2ecb1948a9 (diff)
parentc6fc951f34c665d0f1cd6dcff1bea114fb0ff1a0 (diff)
Merge branch 'DRTVWR-559' into DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl22
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index 61eee69a16..98314d39d3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -25,23 +25,23 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
//////////////////////////////////////////////////////////////////////////
// The vertex shader for creating the atmospheric sky
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec3 vary_CloudColorSun;
-VARYING vec3 vary_CloudColorAmbient;
-VARYING float vary_CloudDensity;
-
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-VARYING float altitude_blend_factor;
+out vec3 vary_CloudColorSun;
+out vec3 vary_CloudColorAmbient;
+out float vary_CloudDensity;
+
+out vec2 vary_texcoord0;
+out vec2 vary_texcoord1;
+out vec2 vary_texcoord2;
+out vec2 vary_texcoord3;
+out float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;