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authorGraham Linden <graham@lindenlab.com>2018-09-14 21:52:52 +0100
committerGraham Linden <graham@lindenlab.com>2018-09-14 21:52:52 +0100
commit1df7760d315430766bba44d4d4c64480b4a6138f (patch)
treef84ded9bc43e43b2c2fc985ed7a95aa4f0add69c /indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
parenta167f8857fd242e007a6bcbcee80a54a953f29f3 (diff)
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl8
1 files changed, 1 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
index 3f81e3b0af..c1a9a6f454 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
@@ -51,13 +51,7 @@ VARYING vec2 vary_texcoord2;
VARYING vec2 vary_texcoord3;
/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light) {
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
-
- return light;
-}
+vec3 scaleSoftClip(vec3 light);
vec4 cloudNoise(vec2 uv)
{