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author | Graham Linden <graham@lindenlab.com> | 2019-01-30 10:38:41 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-01-30 10:38:41 -0800 |
commit | bd25688867d824a3c21ffce93d689bb30e4ba803 (patch) | |
tree | 7e6cfed929e76b25d8ca8f69e9b45b5f1a442f08 /indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl | |
parent | 12cd42221e16b8bbcd0ad115e0436b075d47d485 (diff) |
SL-9996
Force frag depth in water shaders to avoid z-fighting at back edge of water edge pieces.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl')
0 files changed, 0 insertions, 0 deletions