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authorGraham Linden <graham@lindenlab.com>2019-01-30 10:38:41 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-30 10:38:41 -0800
commitbd25688867d824a3c21ffce93d689bb30e4ba803 (patch)
tree7e6cfed929e76b25d8ca8f69e9b45b5f1a442f08 /indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl
parent12cd42221e16b8bbcd0ad115e0436b075d47d485 (diff)
SL-9996
Force frag depth in water shaders to avoid z-fighting at back edge of water edge pieces.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl')
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