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authorGraham Linden <graham@lindenlab.com>2019-01-17 08:32:09 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-17 08:32:09 -0800
commit066eb59808d5649c745fdc6c37b62f2eb9a19b6f (patch)
treef020f149739116455ff83dd94fbc62884a619916 /indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
parent042454bda9506185ebf82e3bbdf4305214d6af84 (diff)
SL-10368
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO) preventing atmospherics (and thus ALM) from working on OSX.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
index fa6926b007..d93baa03c6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
@@ -55,7 +55,7 @@ uniform vec3 sun_dir;
uniform float sun_size;
uniform float far_z;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
VARYING vec4 post_pos;
#endif
@@ -114,7 +114,7 @@ void main()
frag_color = vec4(alpha1, alpha1, alpha1, 1);
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
#endif