diff options
author | Graham Linden <graham@lindenlab.com> | 2019-01-17 08:32:09 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-01-17 08:32:09 -0800 |
commit | 066eb59808d5649c745fdc6c37b62f2eb9a19b6f (patch) | |
tree | f020f149739116455ff83dd94fbc62884a619916 /indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl | |
parent | 042454bda9506185ebf82e3bbdf4305214d6af84 (diff) |
SL-10368
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO)
preventing atmospherics (and thus ALM) from working on OSX.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl index fa6926b007..d93baa03c6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl @@ -55,7 +55,7 @@ uniform vec3 sun_dir; uniform float sun_size; uniform float far_z; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif @@ -114,7 +114,7 @@ void main() frag_color = vec4(alpha1, alpha1, alpha1, 1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif |