diff options
| author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-12-13 17:36:29 -0500 |
|---|---|---|
| committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-12-13 17:36:29 -0500 |
| commit | e4f1f611a4736e4b0b78c0d61c3c5f576fec93d0 (patch) | |
| tree | 87aeed34bc9378648e1b8729bacf8462b4d9ec2d /indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl | |
| parent | 20bc02d2544320a5ad99c61b8d012608319e3161 (diff) | |
| parent | d8aa31d10a89aa826cc549594c083a054a2ad967 (diff) | |
merged .hgtags
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 92fd41554d..c8d38bb8f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -22,26 +22,36 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec3 vary_mat0; -varying vec3 vary_mat1; -varying vec3 vary_mat2; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 binormal; + +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec3 n = normalize(gl_NormalMatrix * gl_Normal); - vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); + vec3 n = normalize(normal_matrix * normal); + vec3 b = normalize(normal_matrix * binormal); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } |
