diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-16 01:08:13 +0300 |
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committer | GitHub <noreply@github.com> | 2024-05-16 01:08:13 +0300 |
commit | d41e167aa9a22b446cbcfe6fd4ebdd810c61ba73 (patch) | |
tree | 3ed50d019b3d78c748ed6b46ca69f2ca7943f41a /indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl | |
parent | 29be88d60d654193926add496d2d851f7c217356 (diff) | |
parent | bdb8caf790207e1a6f46d495a586b38bb52e58e9 (diff) |
Merge pull request #1478 from secondlife/marchcat/x-mf-merge
Maint X -> Materials Featurette merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 74319349f6..a381392f6c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file bumpV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -48,29 +48,29 @@ uniform mat4 projection_matrix; void main() { - //transform vertex + //transform vertex #ifdef HAS_SKIN mat4 mat = getObjectSkinnedTransform(); - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; vary_position = pos; - gl_Position = projection_matrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); - vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); #else vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vec3 n = normalize(normal_matrix * normal); - vec3 t = normalize(normal_matrix * tangent.xyz); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec3 n = normalize(normal_matrix * normal); + vec3 t = normalize(normal_matrix * tangent.xyz); #endif - vec3 b = cross(n, t) * tangent.w; - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vec3 b = cross(n, t) * tangent.w; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vary_mat0 = vec3(t.x, b.x, n.x); + vary_mat1 = vec3(t.y, b.y, n.y); + vary_mat2 = vec3(t.z, b.z, n.z); - vary_mat0 = vec3(t.x, b.x, n.x); - vary_mat1 = vec3(t.y, b.y, n.y); - vary_mat2 = vec3(t.z, b.z, n.z); - - vertex_color = diffuse_color; + vertex_color = diffuse_color; } |