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authorRunitaiLinden <davep@lindenlab.com>2023-05-17 18:09:36 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-05-17 18:09:36 -0500
commitc827d32ebedeaa46ed75a91ae779f6547fc0d090 (patch)
tree0196248e4d7a2e42b36ab1189408ac3ea99c43e9 /indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
parenta2e418f250c49de9aba943a62f92189fcef6220a (diff)
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
index d90891aa20..3af2eab1e4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
@@ -27,17 +27,17 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec4 tangent;
+in vec3 position;
+in vec4 diffuse_color;
+in vec3 normal;
+in vec2 texcoord0;
+in vec4 tangent;
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec3 vary_mat0;
+out vec3 vary_mat1;
+out vec3 vary_mat2;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();