diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 12:47:27 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 12:47:27 +0300 |
commit | b06a99f7c76950484972e25d9dbbee8660a6a6c3 (patch) | |
tree | 58fb3b7d1c95cbd2eb938a9d0f252cdb3ab3b6a8 /indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | |
parent | bf1235b017b254ba989b156c73c4ce18ba4e6c23 (diff) |
Post-merge spaces fix
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 8483f257fa..2cc3085cd0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -1,30 +1,30 @@ -/** +/** * @file bumpF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /*[EXTRA_CODE_HERE]*/ - + out vec4 frag_data[4]; uniform float minimum_alpha; @@ -40,28 +40,28 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); -void main() +void main() { mirrorClip(vary_position); - vec4 col = texture(diffuseMap, vary_texcoord0.xy); - - if(col.a < minimum_alpha) - { - discard; - } - col *= vertex_color; - - vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + vec4 col = texture(diffuseMap, vary_texcoord0.xy); + + if(col.a < minimum_alpha) + { + discard; + } + col *= vertex_color; + + vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + + vec3 tnorm = vec3(dot(norm,vary_mat0), + dot(norm,vary_mat1), + dot(norm,vary_mat2)); - vec3 tnorm = vec3(dot(norm,vary_mat0), - dot(norm,vary_mat1), - dot(norm,vary_mat2)); - - frag_data[0] = vec4(col.rgb, 0.0); - frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested - vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(tnorm); + frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(vertex_color.a, 0, 0, 0); } |