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authorJonathan Goodman <geenz@geenzo.com>2012-05-10 16:28:07 -0400
committerJonathan Goodman <geenz@geenzo.com>2012-05-10 16:28:07 -0400
commit2716e38d42ca7c65a7017b465b499f752268d9e1 (patch)
tree662c95a55168bebca12bdd9ea08aeb5fc542e4ad /indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
parentd6569db3520f7e0ce2d93febb6f4e26b48c08a3d (diff)
Encode viewspace Z normal to preserve negative Z (fixes all light shifting errors, and shiny environment map errors due to lack of negative Z)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 6cc5f23aca..ea8f32684d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -50,5 +50,5 @@ void main()
gl_FragData[1] = vertex_color.aaaa; // spec
//gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
- gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ gl_FragData[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}