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authorRye Cogtail <rye@lindenlab.com>2024-09-27 12:53:32 -0400
committerRye Cogtail <rye@lindenlab.com>2024-09-27 13:23:17 -0400
commit97df406d0010f484ff652ed41780b069d232ad0d (patch)
treec5bb400062679a6ef5aba7e905cf9030aebee992 /indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
parent689ce2b5aaa4efc3663d302fc0d669dc2bd18977 (diff)
Clean up unused uniforms in bindDeferredShader and move SSAO uniforms to two shaders that use them
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 23a3ca4911..41ff2913e9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -30,7 +30,6 @@ out vec4 frag_color;
uniform sampler2D lightMap;
uniform float dist_factor;
-uniform float blur_size;
uniform vec2 delta;
uniform vec2 screen_res;
uniform vec3 kern[4];