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author | Rye Cogtail <rye@lindenlab.com> | 2024-09-27 12:53:32 -0400 |
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committer | Rye Cogtail <rye@lindenlab.com> | 2024-09-27 13:23:17 -0400 |
commit | 97df406d0010f484ff652ed41780b069d232ad0d (patch) | |
tree | c5bb400062679a6ef5aba7e905cf9030aebee992 /indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl | |
parent | 689ce2b5aaa4efc3663d302fc0d669dc2bd18977 (diff) |
Clean up unused uniforms in bindDeferredShader and move SSAO uniforms to two shaders that use them
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 23a3ca4911..41ff2913e9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -30,7 +30,6 @@ out vec4 frag_color; uniform sampler2D lightMap; uniform float dist_factor; -uniform float blur_size; uniform vec2 delta; uniform vec2 screen_res; uniform vec3 kern[4]; |